Showing posts with label violence in video games. Show all posts
Showing posts with label violence in video games. Show all posts

Thursday, November 6, 2008

Gamers Go Crazy for Gears of War, But is it Too Much?

The highly-anticipated Xbox 360 game Gears of War 2 will hit retail stores tomorrow, and many, like Best Buy and Future Shop, plan to open their doors at midnight tonight to accommodate anxious gamers. The majority of people in line will likely be males in their teens, 20s and even 30s. And a large percentage of them probably plan to stay up all night to delve right into the intricacies of the game, and play with others around the world.

Of course Gears of War 2 is only one of the two big stories surrounding the gaming industry these days; the other is the unfortunate news of the missing (and possible death of) Barrie, ON teen Brandon Crisp, who ran away from home on Thanksgiving after his parents took away his Xbox. Apparently Crisp was addicted to the game Call of Duty 4, playing for hours and hours on end, often until 4 a.m.

Naturally, the news has given anti-gaming activists plenty of ammunition to fuel their campaigns against violent and addictive video games that have the potential to overtake one's life. But is it the gaming industry's fault that kids, and even adults, can get addicted to the content, leading to social, health, and even fatal consequences?

I've covered the issue of video games and the perceived negative impact on children several times in this blog. Back in June 2007, I discussed the AMA's push to make video game addiction a psychiatric disorder. Is this a legitimate claim, or are we just looking to lay blame? If it can indeed be considered an addiction, what causes it? Every psychiatric disorder, after all, is caused by something.

It's hard to imagine that a harmful addiction to a video game occurs simply because the game is just so darned good. If a game is good, if you find it hard to put down, that's a good thing. But like anything else, it's also important to know when to put that game down and move on to something else. Sure, sometimes you might end up playing until the wee hours of the morning. Just like I will often pick up a good book with the intention of reading just a couple chapters, and next thing I know, I'm reaching the final pages. Or just like you might go to grab one potato chip from the bag and end up licking your fingers from the last few crumbs at the bottom of the bag a half hour later. The issue isn't the game, just like it isn't the book or the potato chip maker. It's you, and how you react to the situation at hand. We're all responsible for our own actions.

On the flip side, however, unlike paperback books, video games contain a lot of extra stimulants to get one going: visual cues, fantastic audio, and even interaction with others through headsets or on-screen text. Let's face it. Any gamer knows that it can be tough to put the controller down when you know you're one level away from completion; or your favourite ally has just logged on. But again, is this the video game maker's fault, or the player's?

Bottom line: everyone has hobbies. Everyone has interests. But it's important to recognize when something is negatively impacting your life, and the people around you. This principles holds true across anything, not just video games. We should be able to enjoy games and the amazing virtual stories they tell, without losing touch with true reality.

With that said, good luck to all the gamers that are planning to stand in line all night for a first copy of Gears of War 2!

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Monday, May 5, 2008

Blown Away by GTA IV...and I Haven't Even Played it!


If I was to be considered a "gamer" at all, I would be lumped into the category that likes "fun" and family-friendly games, like Mario Kart, Bust-A-Move, and, of course, Bejeweled. Not exactly your traditional Xbox 360 or Sony PS3 customer. But having observed my partner play Grand Theft Auto IV for a few hours (and asked question upon question as he moved along) I'm amazed at the detail. Even if you're not into gaming, it's worth it to watch someone play this game for a few hours just to truly understand how complex and involved something that was once considered kid's play has now become.

First, there's the story line. It's like a movie, with a character that you actually begin to relate to (in some ways, not all!) You're the protagonist, deciding when to eat, when you go home to sleep, which car you steal, and who you kill. You "date" and make "friends", and at some point, these relationships might not turn out to be what they seemed (I'll refrain from getting into detail so as not to ruin the experience for anyone!)

Then there's the incredible detail. Everything from street signs to cars, to the contours of character's faces. Each car's exterior is accurately designed, while bumps and hits are shown to spec as soon as you run into a pole, or another car, or perhaps even a person on foot (who might yell at you for hitting them, or just go flying into the air!). The Liberty City radio and TV stations are even chocked-full of funny dialogue, from jokes about the social networking site "MyRoom" to a TV show that spoofs Lifestyles of the Rich and Famous (or another like show). If your character pops into the bar for a couple of drinks (maybe to play some darts or arcade games as well) don't think you'll get off easy: he will leave inebriated. This means that your entire screen bobs up and down, and no matter how hard you try with the controller, he simply won't walk a straight line. All you can do is wait until he (i.e. you) sober up.

Every witty detail has been thought out, right down to Web pages accessed via a computer (you log on via one of many Internet cafes throughout the city). There's a spoof site for IKEA, as well as one for Starbucks, along with a few dating sites. Craigslist is also spoofed, with some hilarious listings, and an even more hilarious "About Us" page. And when you check your e-mail, don't think that you're free of spam: you get that in the game, too!

You probably wonder what all of this has to do with a game about stealing cars, fighting gangs, selling drugs, and making money. The answer is nothing. But it does have to do with building a virtual city and story line that's believable enough to make players really, truly get into the spirit of the game. And that's what it's all about, right?

With that said, this game is definitely not for kids. The way I see it, if you let them watch TV shows like The Sopranos or gangster movies like The Departed, then let them play the game. The content is pretty much the same, except with the game, he makes the moves rather than sitting back and watching actors make them. And if you can look past the gang references, bad language, and drug paraphernalia, you'll find a wonderfully immersive experience that was able to wow even a non-gamer like me.

[Note: Click Here to see some video footage from GTA IV, along with footage from the midnight Best Buy launch event of the game last week.]

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