Showing posts with label guitar hero. Show all posts
Showing posts with label guitar hero. Show all posts

Tuesday, December 2, 2008

Affordable Gifts for the Holidays


Everyone's feeling the pinch this holiday season. While the December issue of here's how! magazine is chocked-full of holiday gift ideas in every category of technology (it'll be available soon!), I thought I'd offer up some small, affordable gadget gift ideas for those working on a really tight budget.

Belkin Rockstar: If there's a Hannah Montana-loving teen or tween on your list, this device will probably bode well with her. It's a star-shaped hub equipped with six 3.5 mm jacks for sharing music from a connected iPod or other MP3 player with a group of friends. Songs can even be mixed together using an optional second wire. At just about $25, it's certainly an attractive option for the budget-conscious.

NRG2 12-Volt Charger: If there's an avid business person on your list that's often on the road, this new charger will be ideal for him. The gadget can charge your phone (11 different models are available to accomodate 90% of the phones on the market today), but also charge a second device, like a Bluetooth headset or portable navigation unit, via a side-mounted USB port. It's convenient, and helps to reduce glove-box clutter! $35

Nintendo DS' Personal Trainer: Cooking: If you know an adult who owns a Nintendo DS gaming system, they might appreciate this cool "game" which not only feature hundreds of recipes from around the world, but also teaches you how to make them through written and video instructions. You can also learn how to perform basic tasks that someone foreign to the kitchen might not be clear on, like how to julienne vegetables (huh?) or properly chop an onion. The unit can also serve as a virtual shopping list, storing items you select (from recipes you plan to make, perhaps?) in a file you can later pull up at the store. About $20

HP Photo Books: When the economy is weak, people stay home. While watching TV and movies, and playing video games will be a popular past-time, others like to muck around with the PC and digital photos. HP's Photo Books are some of the neatest ones I've seen, mainly due to the bendable spine that lets you pop out and rearrange pages as you like. This not only helps with the creative process, but also allows you to continually modify your project until it's picture-perfect. Each book comes with software for creating visual masterpieces with not just photos, but also momentos, like ticket stubs, cards, and the like. $14.99-$24.99 (5x7 and 8.5x11 sizes)

Scosche passPORT
: Last month, it was brought to my attention that the new, 4G iPods could not be charged with older-model accessories, like docks or FM transmitters. They would work, but just wouldn't simultaneously charge. While this might seem like a minor setback, many rely on that secondary charging function to keep an iPod going during a party, or keep the tunes coming in the car. An iPod-lover that just bought a fourth-gen model will appreciate the passPORT, even if he doesn't yet realize he'll need it. The small device sits in between the iPod and the accessory and facilitates the charging function. While the currently-available model only works with in-car accessories, Scosche is in the midst of developing a similar device that will work with home accessories, including speaker systems and docking stations. $30

Gene Simmons AXE Rock Band Guitar: Any KISS fan that likes to rock out on Rock Band or Guitar Hero won't be able to resist the wireless AXE guitar, which is designed as an exact (but smaller) replica of the original, and comes signed by Simmons himself. It works with both Rock Band and Guitar Hero for the PlayStation 2 and 3. A Nintendo Wii version is coming later this year. $80

Powerstick On-the-Go Charger: Made by environmentally-friendly company Ecosol Solar Technologies Inc., this gadget (depicted above) charges up via USB in about 90-minutes (for about 90% of its full capacity), then can be used on-the-go to charge a multitude of portable devices via nine connectors (included), like mobile phones or MP3 players. Since all its power is drawn from your PC, you're not using up additional valuable energy resources. $70

Roots Tuffskin for BlackBerry Bold: The BlackBerry Bold just came out this year, and early-adopters who have already picked one up (especially since the price has dropped considerably) are likely in the market for protective case. I particularly like this model because it offers simple protection around the perimeter of the device while still allowing you to access all of the functions. As a bonus, the included belt clip doubles as a desktop stand (via grooves in the metal clip) so you can watch a video on the airplane, or "dock" the device on your desk. $25-30

Samsung CLEO Mobile Phone: Any woman you know who loves everything feminine and pink will go crazy for Samsung's CLEO phone, which comes finished in the delicate colour, but also cleverly looks just like a make-up compact. While you'll need a contract through Bell Mobility (or Solo Mobile, but this carrier only offers the phone in champagne), the phone itself will cost $25 if you sign them up for 3-years. Not too shabby!

Belkin Mini Surge: Everyone knows someone who travels a lot for either work, fun, or a combination of both. Every time I walk into a hotel room, I'm hunting around for outlets to plug in my laptop, DSLR charger, video camera, and cell phone. Often times, they end up spread around the room (my phone in the bathroom!), or I alternate charging devices using the few outlets that are available. The Mini Surge turns one outlet into four power and two USB instantly, eliminating the issue, and letting you charge everything in one spot. $30

This only scratches the surface of "gifts under $100". Stay tuned to the Holiday issue of here's how! magazine for more gadget gift ideas, as well as more ambitious and pricy gifts, from flat-panel TVs to DSLRs and PC products. Also keep an eye out for our picks for Gear of the Year.

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Thursday, September 25, 2008

Acronyms: Confusing the Customer

The topic of confusing acronyms came up in a meeting yesterday, and got me thinking about the CE industry and the product sale. It's obvious that a salesperson should "dumb things down" in order to make sure the customer doesn't stare at him like a deer in headlights. But how many CE-related acronyms do we unknowingly take for granted that the average customer understands?

"HD" is the most common. You'd think by now that everyone under the sun knows what "HD" stands for, but the truth is that some don't. Then there's "PVR" or "DVR". The other day, a friend of mine asked me what "SLR" stood for because she had no idea.

Keep in mind that the actual words might not be important to know as long as the customer understands what you're describing. For example, as long as he knows that an LCD is a flat-screen TV, or a DVD is a circular disc that plays movies, then the actual term isn't 100% necessary. Two other examples: JPEG and MP3. No one really needs to know what they stand for as long as they understand what the terms are in reference to. But then there are others. "Who's your ISP?" a retailer might ask a stunned mother of three. "Huh?"

There's a simple way to avoid this: just use the words! Acronyms are meant to shorten sentences and simplify language for people who understand them. If the person doesn't, acronyms only make things more difficult. And that's the key. It could be a really simple word, but using the acronym might mistakenly intimidate someone, and make him think it means more than it is. So rather than say JPEG, just say "a type of digital image called JPEG", or even simply "photo". (The exact terminology will, of course, depend on the context).

It's important to note that you should always know your audience. If you're sitting among a group of CE industry members, well, you're pretty safe to follow the anything goes policy. But at a family dinner, you might want to go light on the alphabet soup.

With that said, for anyone who is interested in the meaning behind the acronyms noted above, here they are (along with a few others you might commonly hear or read about thrown in for good measure):

HD: High Definition. Basically, this refers to the resolution of a TV.

PVR: Personal Video Recorder. This is a device that has a built-in hard drive on which you can record TV programming.

DVR: Digital Video Recorder. Same as above, although the term DVR might be better suited toward a device that is separate from your cable or satellite TV box. For example, TiVo is a great example of a DVR. A set-top box from Bell TV that has recording functionality built right into it is probably better referred to as a PVR. The terms really are interchangeble in my books, though.

SLR: Single Lens Reflex. These are those big (although increasingly getting smaller) digital cameras that have interchangeable lens.

LCD: Liquid Crystal Display. This is a type of display, and refers to the process in which it's made and operates. While LCD can be used to describe anything from your cell phone's screen to that of a calculator, it's most commonly used in this industry to describe flat-panel TVs.

JPEG: Joint Photographic Experts Group. This just refers to the type of compression used in digital images that bear this extension (e.g. blog.jpg). It's the most common photo file type out there.

MP3: Moving Picture Experts Group Layer-3 Audio. Similar to JPEG, this is a type of compression for audio files. As with JPEG, it's arguably the most popular file type.

ISP: Internet Service Provider. This refers to the company that provides your Internet service. For example, Rogers, Videotron, or Bell.

VoIP: Voice Over Internet Protocol. This is a type of communication that lets you make voice calls using the Internet rather than a landline phone connection.

USB: Universal Serial Bus. This is a universal method of connecting a variety of portable devices. If you own a laptop, you'll probably see a couple of USB ports (small and slighty square-shaped) where you can plug in everything from a digital camera to an MP3 player. In the mobile phone industry, mini USB (a smaller version) is quickly becoming a standard as well.

GUI: Graphical User Interface. This one, usually actually spoken as "goo-ee", is the graphical menu that pops up on a device, whether it be a PC, touch-pad control, or TV. The term is most typically used, however, to describe the guide that appears on your TV when you're searching for programs via cable or satellite TV.

Feel free to add your own in the comments section below!

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Tuesday, August 26, 2008

New Wii Games Look Promising


Just as news hit that the Nintendo Wii has become the first of the big three gaming consoles in Canada to sell one-million units, I had the opportunity to check out some of the latest games for the console.

Guys will love the new Star Wars game, where players can duel one another with lightsabers by waving the Wii Remote about. The game reminds me of the look and feel of the old Streetfighter and Mortal Kombat games. Rather than just pushing buttons, however, players need to physically move their hands about to take a swipe at their opponents in battle.

Wario Land: Shake It!, featuring Super Mario's Mr. Hyde-ish alter-ego, includes lots of jumping, brick-breaking, and money grabbing. A neat feature in this game is the ability to shake the actual Wii remote to accomplish tasks, like jiggling an enemy until money bags come out of him! Signs throughout the game hint at what buttons to press on the Wii Remote to accomplish certain moves: such as hitting "2" and the "right" navigation button to built momentum and break a massive brick.

Rayman Raving Rabids TV Party is apparently the third installment of the game for the Wii console (already!?) What sets this one apart, however, is its use of the Wii Balance Board, available and used with Wii Fit. One function includes sitting on the Balance Board, with the Wii Remote in one hand and the Nunchuk in the other. Then, move side to side to manuevre your Rabbid Rabbit around poles while he rides an upside-down cow (yes, a cow!), and tilt back to go faster. The concept is similar to Wii skiing or snowboarding, but it adds a neat dimension to the experience by actually getting you off your feet and onto your butt!

The most family friendly of the new games, however, is Wii Music, which is actually nothing like Rock Band or Guitar Hero, despite prior beliefs. Select from a number of popular songs or nursery rhymes (Matt from Nintendo says that the game will include about 50 tunes upon launch), then select the instrument of your choice from more than 60 selections. Use the term "instrument" lightly, though: along with the standard piano, electric guitar, and violin, you can also sing, play to the tune of dog barks, and even beat-box! Practice the desired instrument for a bit, then jam with your friends as each of you takes a desired portion of the tune (melody and harmony are great starters, followed by more difficult background parts, like percussion). While you can push a button to see the proper musical notes appear on the screen, it's still difficult to determine exactly how you should strum your Wii Remote as a guitar, or manipulate the violin with the Nunchuk and Remote. Any wind-based instrument requires that you simply place the edge of the Remote up to your mouth, then move your head up and down to control volume, and press buttons in tune with the song. Whether you're a musician or a young child, the results upon the first try are hilarious, and it'll bring some laughs to parties. Parents beware, though. If you think baby rattles can cause a racket, wait until you get 4 kids together in a Wii Music jam session!

While these games will satisfy Wii gamers during the holiday season, many are likely on the edge of their seats for the upcoming MotionPlus controller attachment that provides 3D-like motion simulation that sees your on-screen character responding to real-time to wrist or arm movements; not just general body movements. The first game to be compatible with it is the highly-anticipated Wii Sports Resort, which is scheduled for availability next spring.

Aforementioned games that aren't yet on store shelves (with the exception of Wii Sports Resort) should be hitting stores in time for this holiday season.

While it's not for the Wii, I was thoroughly impressed with an upcoming recipe "game" for the Nintendo DS. It has about 250 recipes, combined with detailed written, video, and verbal instructions. Once you select a recipe that you'd like to make, step-by-step instructions are provided on screen and dictated by a virtual chef. If you're told to perform a task that you aren't certain how to do (e.g. deveining shrimp), just hit the "more details" button and you'll receive detailed written instructions, or in some cases a video, that demonstrates what you need to do. You can input ingredients to get dish ideas, alter the serving amount, and even create digital shopping lists so that you know what's needed for the desired recipe. If you decide to make substitutions to recipes, you can log them in a notepad. For someone like me that often cooks with a laptop and recipe Website page on the kitchen counter, I find this to be a really neat idea!
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Wednesday, April 2, 2008

CTIA WIRELESS: A Handful of Handsets


Investigating "cool" new handsets at a show like CTIA is somewhat difficult for a Canadian company simply because we often don't know which models will be coming to the Canadian market, let alone when. Despite this minor roadblock, there were plenty of neat handset designs to see.

Before I get into the handsets, it's worth noting some consumer-friendly improvements that Microsoft has made to its Windows Mobile operating system, which is included in many smartphones. In fact, a Microsoft rep told us that this year, there will be 20 million Windows Mobile devices on the market! Although the majority of Microsoft's emphasis was placed on enterprise-level upgrades, Windows Mobile v. 6.1 provides some handy improvements for consumers that help simplify the user experience. The most notable improvement is such a small, yet appreciated feature: automatic Bluetooth pairing, which will not only turn Bluetooth on and search for nearby devices upon one-button activation, but will also enter the required four-digit pairing code (in Canada, it's typically "0000") for you! The rep noted that the adjustment was made based on consumer feedback. In a test group, he claimed that the change resulted in a 100% success rate for Bluetooth pairing, compared to the previous method, with was a bit more time consuming, and potentially confusing for the non tech-savvy individual. Future versions of the Bluetooth standard will likely do away with the four-digit pairing code altogether, but for now, this is certainly a handy feature for smartphone users.

Other Windows Mobile improvements include an e-mail wizard that contains a database of e-mail ISPs from all around the world that can automatically enter your incoming and outgoing server to save you the trouble. There's also support for e-mail services like Yahoo! Mail and Gmail. The Internet browser has also been optimized to improve Website rendering; and WiFi support has been ramped up.

Now, what about the handsets?

I was pleasantly surprised at the HTC booth. Recently, I reviewed the HTC Touch for here's how! magazine, and noted that what this touch-screen phone really needed was a slide-out keyboard. Lo and behold, situated right beside the HTC Touch in the company's booth was the new HTC Touch Dual, which is virtually identical but for a, you guessed it, slide-out keyboard. It's not a full QWERTY, but rather includes two-letters per key, so there's 20 function keys in all. HTC Senior Account Manager Brent Stephenson also confirmed that the TouchFLO technology, which I found a bit finicky in the original version, is continually improving. The Touch Dual operates on the GSM network, which means that should it come to Canada, it will be available through Rogers or Fido. Although Stephenson couldn't confirm Canadian information, he told me that the Touch Dual will be available in the U.S. in May, and will sell unlocked through Best Buy stores. Is this unlocked, direct-to-the-customer strategy an indication of a new direction for the wireless market? Something to think about....

Two other neat "touch" type phone (which is apparently all the rage these days) are LG's Venus and Vu, which officially launched into the Canadian market just prior to the show. I'm not a fan of dedicated touch-screen models, but after playing around with these two models for a few minutes, I found them really easy to manipulate. A slight vibration emits as soon as you activate a function with your finger, which I found oddly comforting. The Vu will automatically rotate the screen to fit a full QWERTY keyboard when typing, which is pretty neat. These are definitely two handsets worth keeping an eye on.

There were several new phone introductions from Samsung, but one of the most notable was the miCoach phone. As the product of a collaboration with sporting goods manufacturer adidas, the miCoach is designed for sports enthusiasts. In addition to doubling as music player while you're working out, it also provides personal training features, including a stride sensor and heart rate monitor, and can track data like time, distance, speed and calories burned. All you need is the adidas sensor, which can actually be attached to pretty much any running shoe on the market. Once connected, your virtual "coach" will motivate you to get in shape, letting you know audibly when you need to increase speed, or slow things down. The miCoach is currently only available in Europe, while pricing details and availability dates for North America have not been announced. The Instinct, which many are calling Samsung's "answer to the iPhone" also caused a stir at the show, even though it wasn't even on display. Available exclusively in the U.S. through Sprint, the phone includes features like touch-screen functionality with tactile feedback, a "favourites" menu for your most-often used functions, Visual Voicemail that lets you listen to messages in the order that you wish, and fast operation using the EVDO Rev A network.

From a Canadian perspective, there really wasn't anything new in the BlackBerry arena (bummer), but the company did highlight some neat, new applications for the device via third-party company partnerships. The one that seemed to garner a lot at attention was the ability to play the popular video game Guitar Hero on the phone. Now that is cool!

Finally, I must have popped into the Sony Ericsson booth about five times trying to get a look at the Xperia X1 in the flesh, which is the company's first Windows Mobile device. The Xperia X1 initially launched at Mobile World Congress in Barcelona, Spain, and it won't be available in Canada until Q3 or Q4, nor in the U.S. until Q2. Given this, there were only a few demo units available, and I could never catch up with the one guy who had them! However, I was able to see the slick-looking device under glass, so I can speak to its attractiveness as an objet.

That's just a small cross-section of the phones on display at the show. Stay tuned to the April issue of Marketnews Magazine for more information on these, and other models specific to the Canadian market.
[Photo: LG Vu].

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Wednesday, March 5, 2008

Bully: When Does a Video Game Cross a Line?

Ever since video games became more than just two dots on a screen that you paddle back and forth, people have cried out that they're too violent, send the wrong message, or make kids lazy. The last two points are debatable, but game-makers will have to plead no contest to the violence factor, which is rampant in many of the most popular games today. But at what point does a game go too far?

Reports flooding the 'net claim that a group of teachers acround the world are requesting that a new video game, called Bully: Scholarship Edition, be banned from stores. According to the Globe & Mail, the game includes all of the teen angst and self-confidence issues that are often found in the high school scene, complete with fights (including shoved heads in toilets!), naked photos for laughs, and the like.

Let me start by saying that I've seen (or heard of ) some pretty violent video games involving everything from chain-sawed killings, to ripping someone's insides out, biting off heads, and even picking up prostitutes and stealing cars. When it comes to teens and pre-teens, I've always felt that, as long as they understand the difference between fiction and reality, these games are simply for the purpose of having "fun", enjoying comraderie, and perfecting hand/eye co-ordination. But when a game involves realistic situations tailored to a young crowd (the game is rated Teen for those 13 and up), a red flag goes up in even my typically open-minded head.

What's more, the game is apparently a sequel to the already-available Bully, which also caused a stir when it was released a few years ago, although it still managed to make its way to store shelves.

It's very unlikely that a kid will find himself in a lone dungeon with some weird creatures dressed in metal, so separating that fiction from reality should be a fairly easy task for any sane-minded kid. And being a gangster that pulls people out of cars and has random shooting sprees on the streets is pretty far-fetched as well (again, for any sane kid). I don't believe that participating in games like this will affect a child's mindset in the slightest. But when you're looking at a real world environment that's just like his, especially if the kid playing the game is typically on the receiving end of such bullying in real life, it's a bit disturbing. The issue, I think, isn't so much the violence as it is the probable ability to relate to these sensitive situations.

I won't make a judgement call on the issue without having actually seen the game (which the publisher, Vancouver-based Rockstar Games, claims is "one of the funniest games you will play.") Perhaps it isn't as bad as people think. But all I can think when I read things like this is thank God for good ol' Super Mario and clean, fun (and G-rated!) games like Rock Band and Guitar Hero.