Showing posts with label wii fit. Show all posts
Showing posts with label wii fit. Show all posts

Tuesday, August 26, 2008

New Wii Games Look Promising


Just as news hit that the Nintendo Wii has become the first of the big three gaming consoles in Canada to sell one-million units, I had the opportunity to check out some of the latest games for the console.

Guys will love the new Star Wars game, where players can duel one another with lightsabers by waving the Wii Remote about. The game reminds me of the look and feel of the old Streetfighter and Mortal Kombat games. Rather than just pushing buttons, however, players need to physically move their hands about to take a swipe at their opponents in battle.

Wario Land: Shake It!, featuring Super Mario's Mr. Hyde-ish alter-ego, includes lots of jumping, brick-breaking, and money grabbing. A neat feature in this game is the ability to shake the actual Wii remote to accomplish tasks, like jiggling an enemy until money bags come out of him! Signs throughout the game hint at what buttons to press on the Wii Remote to accomplish certain moves: such as hitting "2" and the "right" navigation button to built momentum and break a massive brick.

Rayman Raving Rabids TV Party is apparently the third installment of the game for the Wii console (already!?) What sets this one apart, however, is its use of the Wii Balance Board, available and used with Wii Fit. One function includes sitting on the Balance Board, with the Wii Remote in one hand and the Nunchuk in the other. Then, move side to side to manuevre your Rabbid Rabbit around poles while he rides an upside-down cow (yes, a cow!), and tilt back to go faster. The concept is similar to Wii skiing or snowboarding, but it adds a neat dimension to the experience by actually getting you off your feet and onto your butt!

The most family friendly of the new games, however, is Wii Music, which is actually nothing like Rock Band or Guitar Hero, despite prior beliefs. Select from a number of popular songs or nursery rhymes (Matt from Nintendo says that the game will include about 50 tunes upon launch), then select the instrument of your choice from more than 60 selections. Use the term "instrument" lightly, though: along with the standard piano, electric guitar, and violin, you can also sing, play to the tune of dog barks, and even beat-box! Practice the desired instrument for a bit, then jam with your friends as each of you takes a desired portion of the tune (melody and harmony are great starters, followed by more difficult background parts, like percussion). While you can push a button to see the proper musical notes appear on the screen, it's still difficult to determine exactly how you should strum your Wii Remote as a guitar, or manipulate the violin with the Nunchuk and Remote. Any wind-based instrument requires that you simply place the edge of the Remote up to your mouth, then move your head up and down to control volume, and press buttons in tune with the song. Whether you're a musician or a young child, the results upon the first try are hilarious, and it'll bring some laughs to parties. Parents beware, though. If you think baby rattles can cause a racket, wait until you get 4 kids together in a Wii Music jam session!

While these games will satisfy Wii gamers during the holiday season, many are likely on the edge of their seats for the upcoming MotionPlus controller attachment that provides 3D-like motion simulation that sees your on-screen character responding to real-time to wrist or arm movements; not just general body movements. The first game to be compatible with it is the highly-anticipated Wii Sports Resort, which is scheduled for availability next spring.

Aforementioned games that aren't yet on store shelves (with the exception of Wii Sports Resort) should be hitting stores in time for this holiday season.

While it's not for the Wii, I was thoroughly impressed with an upcoming recipe "game" for the Nintendo DS. It has about 250 recipes, combined with detailed written, video, and verbal instructions. Once you select a recipe that you'd like to make, step-by-step instructions are provided on screen and dictated by a virtual chef. If you're told to perform a task that you aren't certain how to do (e.g. deveining shrimp), just hit the "more details" button and you'll receive detailed written instructions, or in some cases a video, that demonstrates what you need to do. You can input ingredients to get dish ideas, alter the serving amount, and even create digital shopping lists so that you know what's needed for the desired recipe. If you decide to make substitutions to recipes, you can log them in a notepad. For someone like me that often cooks with a laptop and recipe Website page on the kitchen counter, I find this to be a really neat idea!
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Tuesday, July 15, 2008

Back on Track with Wii Fit


It's been just shy of two months since I've been logging my progress via Wii Fit, and somehow between my last entry a month ago and today, I've been playing a new game called "slacking off". Nevertheless, with the onset of E3 EXPO in California, North America's biggest gaming trade event, I thought I'd pick up the pace and try to get back on track. That's why this past weekend, I dusted off and revisited that Balance Board of mine, and made some more observations for you.

First, I'd like to reiterate that the male trainer's hair does indeed grow if you haven't played for a while. Upset with his mocking, I decide to switch to the female trainer, who's voice is much more soothing and encouraging, I discovered. Surfing through various yoga poses and strength exercises, I noticed that tons were unlocked but were still labeled "New!" because I hadn't played them yet. One of the main reasons is because I don't have an exercise mat at home, and with hardwood flooring, it isn't exactly comfortable to do push-ups or sit-ups with my feet on the Balance Board and back on the ground. Nintendo, if you're listening, a floor mat would be a great accessory for Wii-Fitters! I'll certainly be picking up a mat of some kind to hopefully encourage me to finally engage in these untapped exercises.

Before selecting an activity of choice, keen-eyed players will notice that, in the background of the main screen, the virtual Balance Board sometimes hops on the treadmill to do some running. Place the cursor over it and click, and you'll have the opportunity to take the "Ultimate Balance Test". I'll warn you: if you can't conquer the normal balance activities provided in the regular Body Tests, you might wish to save this one for another day!

A new favourite activity of mine is rhythm boxing, where you follow a trainer to block/punch in sequence. I especially like the end portion when he lets you take out the day's aggressions in a 10-second punch-fest! The final balance game, the first that requires you to actually sit cross-legged on the Balance Board, is a bit frightening: sit still and stare at a candle flickering in the dark for as long as you can while doors creak and footsteps bang in the background. Weird...

While I've been regretfully neglecting my Wii Fit, I have taken part in other, non-virtual activities, like tennis and roller blading. For the first time, I used the Activity Log feature of the game that lets you log things you do outside of the game. Select from three types of activities within the Wii Fit Credits menu: light, which includes things like bowling, cooking, stretching, or laundry (examples are obviously targeted to the stay-at-home mom); normal (walking, gardening, or golf); or hard (tennis, cycling).

I was disappointed that I couldn't actually log an activity on the exact date it was performed, but only on the day I enter the information (unless I go back into system settings and change the date each time, which I'm not about to do). So now it looks like I played tennis for an hour and rollerbladed for an hour-and-a-half on the same day when, in fact, these activites were a week apart. Hopefully date-stamping will be a feature that Nintendo adds in future. After all, the only reason I would want to log outside-of-the-game activity would be to see what I do, and when. Without being able to track by day, it almost defeats the purpose of the function. For now, serious players might just keep in mind to log on whenever they perform an activity and enter it that day to keep proper track of their progress.

Clearly Wii Fit thought I should take it easy having taken such a long hiatus from the game: I was advised after 10-15 minutes to take a break. Hopefully if I get back into the swing of things, it'll be a full hour before I'm told to grab some water and relax. Weight and BMI: still hovering around the same numbers, but I'm working on it!

Wii Fit Week Three
Wii Fit Week Two
Wii Fit Week One

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Monday, July 7, 2008

Gaming Console Race Continues

The race for top ranks in the gaming console arena is beginning to look a lot like the situation in flat-panel TV; with just a few manufacturers constantly jockeying for top spot (granted there are only three main players in this race, versus many in flat-panel TV!) While Nintendo's Wii has consistently been number-one in Japan, Reuters reports that Sony's PlayStation 3 is slowly closing in on the family-friendly console. While Nintendo was outselling Sony at a ratio of 6-to-1, the gap has now closed to just 1.7-to-1!

This is somewhat surprising, especially given the widely successful launch of the Wii Fit fitness game that has undoubtedly seen a rejuvenated interest in the still-hot Wii console. However, the PS3, which attracts a completely different audience of hard-core, traditional gamers, has also seen some pretty enticing new game introductions as well. Arguably the most popular recent releases include Metal Gear Solid 4 and Tom Clancy's Rainbow Six Vegas. Another factor to consider is Blu-ray having won the high-definition DVD format war: the PS3 has a built-in Blu-ray player, which is certainly an appealing secondary function for its price.

In April of this year, The NPD Group reported that the Wii was the top-selling console in Canada. While the Wii has managed to entice an entirely new group of gamers, the other two consoles certainly have a stronghold on the core group of gamers. It will be interesting to see how each of the three main consoles (Sony PlayStation 3, Nintendo Wii, and Microsoft Xbox) fare by the end of the year; especially after the busy holiday shopping season.

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Friday, June 13, 2008

Three Weeks With Wii Fit


I'm now on my third week with Wii Fit, and I have to admit: although I haven't actually lost any weight, I'm having loads of fun!

The lack of fitness-related achievement is mainly my fault: I have only been engaging with the game, on average, once every four days. Certainly that isn't fitting for any workout regime. Despite how fun the game is, you still need to motivate yourself to "play" it just as you would have to push yourself to go to the local gym, use that treadmill that's collecting dust in the basement, or go for a run or bike ride through the neighbourhood. Just because it's sitting in the middle of your living room doesn't make it any easier to find the time to use it!

What makes things even tougher is that it's much easier to gravitate toward the fun, game-like activities instead of the yoga and strength training moves that are the core of the fitness aspect of the game. I'll hula hoop until the cows come home, I've become an expert tightrope walker and ski jumper, and I can step-dance like nobody's business. But I still can't do a push-up to save my life. There are some yoga and strength training moves that I haven't so much as given a second glance to since the first time I played. Tsk, tsk. If you're playing, make sure not to get caught up in the neat stuff, and get down to business every once in a while if you want to reach set BMI goals.

In terms of the fun games, though, my 30-minute and one-hour sessions have unlocked some neat, new activities and moves. In one game, you're outfitted in a penguin suit and slide back and forth on an inceberg while trying to catch flying fish. In a new yoga pose, you squat like a chair and hold the post for 40 seconds, which is great for toning the legs and abs. The most fun, however, is snowboarding: take the Balance Board, and sit it sideways in front of your TV. Then, simulate snowboarding down a huge hill and through coloured posts by moving your body back and forth. I can't wait to see what remaining games and left to unlock, although I fear that, once I've opened up every available game, I'll miss not having anything new to look forward to.

My verdict so far? With some discipline and selection of the right activities, Wii Fit can help you get in shape. As with anything, there are other factors that come into play in order to achieve your goals: eating right and sleeping enough, for instance (my last Wii Fit tip told me I should always get at least 7.5 hours of sleep per night). If you do your workouts alone, don't worry: the virtual talking balance board that greets you upon start up sure does lay the guilt on thick: Too busy to work out yesterday Christine, eh? it asked me last night. Wait a second: did we get a special Canadian version of the game?

My immediate goals: 1) ramp up play time. 2) spend less time skiing and hula'ing and more time yoga posing and strength training. Hopefully I'll be able to report some favourable numbers next time. Stay tuned.

Wii Week One

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Wednesday, May 28, 2008

Wii Fit: One Week Later


It has been a week now since Wii Fit, a fitness and exercise game for the Nintendo Wii, hit Canadian store shelves. From what I've read along with my own experience, it's getting rave reviews. And, as is customary as with any highly-anticipated video game, you'll have a tough time finding it in stores. We visited EB Games the other day and were simply told that there were no copies in stock, and no confirmed date as to when more would be coming in. Great.

As the Wii console did when it first launched back in 2006, this game really has managed to attract an entirely new audience of gamers. Moms, grandmas, and young gals everywhere are locked up in the living room when no one's home, substituting their regular work-outs with some Wii Fit training (and constantly checking BMI and weight: the Balance Board makes a great substitute to the bathroom scale!). My colleague, who has been anti-gaming forever, has even been intrigued and went out to purchase a console.

As for my own experiences with the Wii, I gave my initial review last week. Unfortunately, I haven't had as much play time as I would have liked to with it since then. Logging on last night, the game studiously brought that to my attention: "do you know it's been seven days since you last logged on?" Upon conducting my fitness test again, I was advised that I had actually gained a couple of pounds since my last weigh-in. Great. I was then given a number of potential reasons (snacking, late night dinners, eating too much, etc.) I decided upon late night dinners ( it's been a busy week) and was provided with my "tip of the day": have dinner as early as possible, and never less than three hours before you go to bed. Good advice. I also noticed, to my surprise, that my trainer's hair had grown: was this a tactic to make me feel like I'm not playing often enough?

I engaged in a selection of activities for about 45 minutes, with jogging and hula-hooping being the most strenous of my choices. I even managed to unlock Super Hula Hoop, which makes you twist and turn starting from the right, and then from the left, for three minutes each while your friend's Mii avatars throw additional hula hoops your way. I couldn't even make it through the second 3-minute session! Luckily, my overall BMI is considered "normal", but I still hope to shed a few pounds and tone up.

My partner, who's a traditional gamer that likes the shooting, fighting, blood-'n-guts games, jumped in and enjoyed the game as well. However, he was more into the skiing and various other balance games than the yoga and strength training. Still, it was amusing to see someone that's usually seated on the couch with a remote in hand up on his feet and really into the whole fitness theme.

One quip: I wish two people could play against one another, as can be done with the Wii Sports game that comes with the console. My partner and I found ourselves alternating Mii characters, constantly trying to out-do one another at tightrope walking or skiing. It would have been much easier if there was a two-person competitive workout setting of some sort.

Wii Fit is really focused on balance and posture, quite obviously because this is the one variable that the sensored Balance Board can measure. The game's virtual trainers claim that having good posture and balance is essential to building muscle, gaining strength, and shedding pounds. I'll continue to work on that, and hopefully reach my Wii Fit goals soon!

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Wednesday, May 21, 2008

Move Over Richard Simmons & Jane Fonda....Here Comes Wii Fit!



Have you ever heard the phrase "I'll start working out tomorrow?" Whether these five words have been uttered from your own mouth, or that of a friend or family member, chances are you've heard them at least once or twice. And chances are just as likely that the person never followed through because he was too busy, too tired, too lazy, not motivated...the list of excuses could go on forever. Enter Wii Fit, a fun, fitness game that lets you exercise without ever leaving the home, or living room.

The game can be likened to a workout DVD, except the on-screen trainer isn't just a passive participant: he/she can monitor what you're doing and the progress you're making by measuring data like body mass index, weight, and even the amount of pressure you're placing onto one side of your body. This is accomplished through a battery-operated Balance Board that syncs with the Wii console and game, and can sense when you make contact with it.

I spent the night with Wii Fit, and had loads of fun while enjoying every activity in four categories: aerobics, yoga, and strength and balance training. First, I was put through a series of tests to determine my "Wii Fit age", and asked my real age and height. The game also provided my weight and body mass index, then asked me to set a goal: how many pounds do I want to lose and by when? I selected five pounds in two weeks, but was warned that this might be pushing it, so I changed it to just three. If you're shy and don't want others in the home to know your stats, you can easily protect them with a four-digit password.

A male and female trainer is available: I selected the male, and although he was extremely encouraging and provided some great tips as I tried out each exercise, it was eerily creepy that his mouth did not move when he spoke! In some strange way, however, this also adds to the charm of the game itself, which is full of cutesy screen scenes and audio prompts, as is characteristic with most Wii games.

If you think you can slack off with this game, think again. The trainer observes your every move. If you stop he'll ask "hey, are you still there?" I gave up my failed attempts at push-ups and the side plank, and he pointedly declared at the end of the session that he knew I took a break, but told me not to worry because things would get easier. Gee, thanks for making me feel guilty!

As you go through each activity, points accumulate within a Wii Bank, and are automatically cashed in to unlock new, more advanced activities. In my span of about an hour-and-a-half of game play, I had already unlocked three new fitness moves in areas like yoga and strength training. What I also loved was that the game sensed when I had been playing for an hour and prompted me to take a break and hydrate myself with some water.

In addition to the standard exercise moves, there are also some fun games, like skiing (as you can see in action via our video with Olympic Freestyle Mogul Skiier Kristi Richards); tight rope walking (for balance training), hula hooping (this one's loads of fun), and even head-butting soccer balls that are thrown at you!

In addition to the fun nature of each activity, I also appreciate the attention to detail in the game. Keep an eye out for your friends in any activity: they'll be doing things like throwing hula hoops and soccer balls at you, doing step activities in a class, and even running alongside you in a race. During the quick run activity (you stand behind the Balance Board and simply jog in place), you'll head out on a dirt road, with grass, trees, and a nice summer scene surrounding you. What's even neater is the distinct "crunch, crunch" sound of your feet hitting the pavement as you jog. You couldn't simulate this experience better indoors, even with equipment like a treadmill or elliptical machine.

In my eyes, Wii Fit, which became available in Canada today for $89.95, only scratches the surface of the potential for fitness video games. I'd like to be able to cash in my points to purchase new workout gear for my Mii character, or perhaps even to upgrade to a more advanced trainer or newer gym facility. How about being able to select custom music for my workouts? I see a whole new opportunity for Wii-branded fitness accessories, like freeweights and perhaps even special sensored shoes that one can wear and use within a room to take the activities one step further. The possibilities are endless, but the starting point is pretty darned good in my eyes. If, like me, you've said over and over that you want to tone and get fit, but simply never got around to doing it, Wii Fit is a great motivator. I can only hope that the novelty doesn't wear off . So far, I'm headed toward my two-week goal, and determined to accomplish it. Stay tuned! And for more information, visit http://www.getupandplay.ca/.

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Tuesday, May 6, 2008

Tech Gift Ideas for Mom

Mother's Day is this Sunday, May 11, and my inbox has been flooded with mom-themed pitches of all kinds. You'd be surprised at how many technology-related items could put a smile on mom's face, whether she's your own mother, your wife, sister, family member, or friend. Here are some gift ideas, and suggestions on how to make them mom-friendly:

Digital photo frames: To make a gift like this more personal (and easier) for the mom on your list, buy a memory card with the frame and load it up with photos that she'll love. This way, the frame is ready to go and show off to all of her guests. This also leaves room for gift ideas going forward: imagine giving her a new memory card loaded with recent pix at every occasion (with another gift, of course!) A 64 MB card costs peanuts these days, and you can fill that up with tons of images to be displayed electronically through a digital frame. If she has her own digital camera, she'll also appreciate being able to display her own photos quickly and easily.

Portable photo printer: If the mom on your list owns a digital camera and knows how to download photos from it, a portable photo printer would make a great idea. Imagine being able to take photos at a family event, then print out copies right on the spot to give away to guests. Kids get loot bags, so why shouldn't adults get them, too? There are plenty of these on the market from manufacturers like Epson, HP, and Sony.

Universal Remote Control: A universal remote control is a convenience that anyone can appreciate. Although dad might like this gift more than mom, it's a neat idea to help simplify her day when she wants to watch TV, movies, or just listen to music while doing chores around the house. One of my favourites is the Harmony One, but even as easy as this remote is to program, no one wants a gift that requires work. Program it for her, and have it ready to go immediately out of the box, and she'll love you for it.

Nintendo Wii: Lots of moms are looking to get fit, and a Nintendo Wii gaming console can help make this arduous task more fun. Out of the box, the unit comes with the Wii Sports game that can occupy you for hours on end. It includes activities like bowling, tennis, golf, and baseball, as well as a fitness "test" that tells you your "Wii age", giving some great motivation to improve. With the upcoming launch of the Wii Fit game, this console is an even more attractive for mom. Keep in mind, however, that if the mom on your mind has young kids, they'll likely benefit from this gift just as much as she will!

PVR/DVD Recorder: Let's face it: every mom on the planet is busy, whether she works full-time, part-time, or as a stay-at-home mom. Given this, it's often tough to catch all of her favourite shows on TV. I've had a PVR for years, and don't know how I ever lived without it! Using one of these devices, whether from a cable/satellite provider, or third-party company like TiVo, moms can record all of her shows, then catch up on them when she has the time.

Portable GPS Unit: These litte gadgets are hot, hot, hot these days, and the latest models employ neat features like traffic updates, text-to-speech that dictates actual street names, and Bluetooth so they can be paired with your phone and used as an in-car speakerphone device. They're also pretty affordable, and would be a welcome addition to anyone that drives to city streets.

Vehicle Security/Remote Starter: Moms can always use extra security for the car, and a remote starter is always appreciated, especially during the cold winter months. Viper has a limited edition model that comes in pink: yes, to appeal to women, but also because proceeds from the sale of each one will go toward breast cancer research. Any mom will appreciate a useful device, especially if she knows that part of what you paid for it will go toward a worthwhile cause.

Movies that Mom Will Like: Plenty of mom-friendly movies have just been released on DVD, including 27 Dresses and P.S. I Love You. If mom likes movies, scan the new releases for ones she might like.

If you have your own ideas, please leave them in the comments section here. I'm sure there are plenty of shoppers out there looking for the perfect gift for mom, and will appreciate the suggestions!

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Monday, April 21, 2008

Hands-on With MarioKart For Wii



I'm not a big gamer (as I've said many times in this blog), but I do enjoy the occasional video game now and then. I recently got a Nintendo Wii, so I was excited when given the opportunity to try out the highly-anticipated gaming title Mario Kart before it hits store shelves on April 27th.

A private event in Toronto this Saturday gave media attendees the chance to try out the game with the help of Nintendo staff. Mario Kart is a slightly different experience than "regular" Wii games that utilize the one-handed Wii controller. The Wii controller itself pops into the middle of a small steering wheel that comes with the game (or can be purchased separately). Then, physically rotate the wheel left and right to move your character in his kart; just as you would if you were really driving a car. The "2" button serves as your gas pedal, the "1" your brakes, and up/down is used to shoot items at your rivals on the track. These "items" are obtained through boxes with question marks on the front that float in front of you as you drive along the track. My favourite item to shoot is a banana peel, which makes the competition skid into oblivion! Other neat features include thunder clouds that make your character turn into a miniature version of himself; or mushrooms that make you grow to gargantuan proportions. I (and my friend) found it tough not to be tempted to move both arms left or right along with the wheel, but with some practice, it'll probably become easier to hold the wheel steady. If preferred, gamers can also steer using the Wii remote and nunchuk, or the traditional keypad remote.

Several characters are available to choose from, including Mario and Luigi, as well as nostalgic ones like Donkey Kong. Kids will really love the ability to use their own Mii caricatures in the game as well. There are also several kart choices, including motorcycles. If you move the wheel backwards, Nintendo told us, a character on a motorcycle will actually pop a wheelie. I haven't tried that move yet, but I certainly will!

Mario Kart can be played solo, or against up to 3 others in the room (the screen will split into a quadrant so that each person can track his own race). There's also an opportunity to play online, and even send text messages back and forth to your opponents with some innocent "trash talking", joked a Nintendo spokesperson.

Interestingly, this was the first press event that I have ever attended where kids were present. In addition to inviting members of the press, Nintendo also invited a select group of "bigs" and "littles" from Big Brothers, Big Sisters; and journalists were allowed to bring along a guest, including a niece, nephew, or child. Needless to say, excitement levels were high.

Although I didn't spend loads of time with Mario Kart this weekend, it was obvious from the time I did spend that fun and energy are the names of the game. Families will also be happy to know that Mario Kart is suitable for players of all ages; a big selling point these days, especially with the ongoing controversy surrounding "violent" and "disturbing" game titles that young ones often engage in.

Mario Kart for the Wii will be available in North America on April 27 for about $49.95, and will come with the game and a wheel (the Wii remote is not included). Additional wheels will also be available for purchase for about $9-12, although some might find that they don't even need it.

As cool as Mario Kart is, I'm even more excited about the launch of Wii Fit in May, the fitness and exercise-friendly game. A price has finally been confirmed for the highly-anticipated title, which will come with a multipurpose balance board for intense activity: Wii Fit will sell for about $89.95, making it one of the most (if not the most) expensive games I've seen yet for the console.

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