Showing posts with label nintendo wii. Show all posts
Showing posts with label nintendo wii. Show all posts

Tuesday, August 26, 2008

New Wii Games Look Promising


Just as news hit that the Nintendo Wii has become the first of the big three gaming consoles in Canada to sell one-million units, I had the opportunity to check out some of the latest games for the console.

Guys will love the new Star Wars game, where players can duel one another with lightsabers by waving the Wii Remote about. The game reminds me of the look and feel of the old Streetfighter and Mortal Kombat games. Rather than just pushing buttons, however, players need to physically move their hands about to take a swipe at their opponents in battle.

Wario Land: Shake It!, featuring Super Mario's Mr. Hyde-ish alter-ego, includes lots of jumping, brick-breaking, and money grabbing. A neat feature in this game is the ability to shake the actual Wii remote to accomplish tasks, like jiggling an enemy until money bags come out of him! Signs throughout the game hint at what buttons to press on the Wii Remote to accomplish certain moves: such as hitting "2" and the "right" navigation button to built momentum and break a massive brick.

Rayman Raving Rabids TV Party is apparently the third installment of the game for the Wii console (already!?) What sets this one apart, however, is its use of the Wii Balance Board, available and used with Wii Fit. One function includes sitting on the Balance Board, with the Wii Remote in one hand and the Nunchuk in the other. Then, move side to side to manuevre your Rabbid Rabbit around poles while he rides an upside-down cow (yes, a cow!), and tilt back to go faster. The concept is similar to Wii skiing or snowboarding, but it adds a neat dimension to the experience by actually getting you off your feet and onto your butt!

The most family friendly of the new games, however, is Wii Music, which is actually nothing like Rock Band or Guitar Hero, despite prior beliefs. Select from a number of popular songs or nursery rhymes (Matt from Nintendo says that the game will include about 50 tunes upon launch), then select the instrument of your choice from more than 60 selections. Use the term "instrument" lightly, though: along with the standard piano, electric guitar, and violin, you can also sing, play to the tune of dog barks, and even beat-box! Practice the desired instrument for a bit, then jam with your friends as each of you takes a desired portion of the tune (melody and harmony are great starters, followed by more difficult background parts, like percussion). While you can push a button to see the proper musical notes appear on the screen, it's still difficult to determine exactly how you should strum your Wii Remote as a guitar, or manipulate the violin with the Nunchuk and Remote. Any wind-based instrument requires that you simply place the edge of the Remote up to your mouth, then move your head up and down to control volume, and press buttons in tune with the song. Whether you're a musician or a young child, the results upon the first try are hilarious, and it'll bring some laughs to parties. Parents beware, though. If you think baby rattles can cause a racket, wait until you get 4 kids together in a Wii Music jam session!

While these games will satisfy Wii gamers during the holiday season, many are likely on the edge of their seats for the upcoming MotionPlus controller attachment that provides 3D-like motion simulation that sees your on-screen character responding to real-time to wrist or arm movements; not just general body movements. The first game to be compatible with it is the highly-anticipated Wii Sports Resort, which is scheduled for availability next spring.

Aforementioned games that aren't yet on store shelves (with the exception of Wii Sports Resort) should be hitting stores in time for this holiday season.

While it's not for the Wii, I was thoroughly impressed with an upcoming recipe "game" for the Nintendo DS. It has about 250 recipes, combined with detailed written, video, and verbal instructions. Once you select a recipe that you'd like to make, step-by-step instructions are provided on screen and dictated by a virtual chef. If you're told to perform a task that you aren't certain how to do (e.g. deveining shrimp), just hit the "more details" button and you'll receive detailed written instructions, or in some cases a video, that demonstrates what you need to do. You can input ingredients to get dish ideas, alter the serving amount, and even create digital shopping lists so that you know what's needed for the desired recipe. If you decide to make substitutions to recipes, you can log them in a notepad. For someone like me that often cooks with a laptop and recipe Website page on the kitchen counter, I find this to be a really neat idea!
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Wednesday, July 16, 2008

Gaming Market Heats Up as Players Duke it Out in Online Video


With E3 Expo currently taking place in California, it's prime-time for the gaming industry. And all three major console manufacturers have made some really promising announcements.

While Nintendo is extending its focus on family-friendly and physically active games, both Microsoft and Sony are duking it out in the online video arena. Both companies will be offering movies and TV shows for rental and purchase through their respective consoles and online counterparts. Microsoft has even kicked things up a notch further to partner with movie rental company Netflix. But which service is more enticing?

The answer is both for U.S. consumers, but neither for Canadians. Why? Because neither movie offering has been extended to Canada...yet, at least. While a spokesperson for PlayStation Canada implied that Canadians would be able to enjoy the feature eventually, Microsoft would only state that the partnership with Netflix doesn't extend to Canada. Indeed, to my knowledge, the Netflix video service in and of itself isn't available here, so that would definitely have to happen before Canucks could even dream of using it through their Xbox 360s.

Nevertheless, here's a run down of both services:

Sony's PlayStation 3 video download service will offer:
  • Almost 300 full-length movies and more than 1,200 TV episodes from major studios like 20th Century Fox and Sony Pictures Entertainment; as well as exclusive content, like a Sony-produced anime series

  • Rentals from US$2.99-$5.99 each that must be viewed within 14 days. Once playback begins, the viewer has 24 hours to watch it; and purchasable videos for US$9.99-$14.99

  • The ability to transfer to and view videos on a PlayStation Portable (PSP)

  • Full integration with the PlayStation Network

  • Instant video playback

  • A searchable database
Microsoft Xbox 360's video download service will offer:
  • Access to Netflix's library of more than 10,000 movies and TV episodes

  • Instant video playback

  • Requires a Netflix subscription (starts at $8.99/mo.)

  • Ability to fast forward, rewind, and pause video using the Xbox 360 controller or media remote

  • Individual "Queues" where players can store selected movies and TV shows for later playback

  • No additional cost per video

In addition to competing with one another, both services will also be competing with existing Canadian video download services from the likes of Bell and Apple TV. With either gaming console already positioned as part of a customer's home theatre system, and customers already actively visiting their respective online marketplaces for content like video games and movie trailers, Sony and Microsoft could very well have greater appeal in this area.

Meanwhile, Nintendo remains in a league of its own, focusing on creating 3D-like motion with a new MotionPlus attachment for the Wii Remote; and enticing new gaming titles that involve everything from beach and resort sports, to animal-populated virtual worlds where players can chat with one another and bid on friend's possessions.

Gaming certainly has come a long way from the days of two rectangular-shaped "paddles" and a dot we once called a ball.

[Photo: by Frank Lenk].

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Tuesday, July 15, 2008

Back on Track with Wii Fit


It's been just shy of two months since I've been logging my progress via Wii Fit, and somehow between my last entry a month ago and today, I've been playing a new game called "slacking off". Nevertheless, with the onset of E3 EXPO in California, North America's biggest gaming trade event, I thought I'd pick up the pace and try to get back on track. That's why this past weekend, I dusted off and revisited that Balance Board of mine, and made some more observations for you.

First, I'd like to reiterate that the male trainer's hair does indeed grow if you haven't played for a while. Upset with his mocking, I decide to switch to the female trainer, who's voice is much more soothing and encouraging, I discovered. Surfing through various yoga poses and strength exercises, I noticed that tons were unlocked but were still labeled "New!" because I hadn't played them yet. One of the main reasons is because I don't have an exercise mat at home, and with hardwood flooring, it isn't exactly comfortable to do push-ups or sit-ups with my feet on the Balance Board and back on the ground. Nintendo, if you're listening, a floor mat would be a great accessory for Wii-Fitters! I'll certainly be picking up a mat of some kind to hopefully encourage me to finally engage in these untapped exercises.

Before selecting an activity of choice, keen-eyed players will notice that, in the background of the main screen, the virtual Balance Board sometimes hops on the treadmill to do some running. Place the cursor over it and click, and you'll have the opportunity to take the "Ultimate Balance Test". I'll warn you: if you can't conquer the normal balance activities provided in the regular Body Tests, you might wish to save this one for another day!

A new favourite activity of mine is rhythm boxing, where you follow a trainer to block/punch in sequence. I especially like the end portion when he lets you take out the day's aggressions in a 10-second punch-fest! The final balance game, the first that requires you to actually sit cross-legged on the Balance Board, is a bit frightening: sit still and stare at a candle flickering in the dark for as long as you can while doors creak and footsteps bang in the background. Weird...

While I've been regretfully neglecting my Wii Fit, I have taken part in other, non-virtual activities, like tennis and roller blading. For the first time, I used the Activity Log feature of the game that lets you log things you do outside of the game. Select from three types of activities within the Wii Fit Credits menu: light, which includes things like bowling, cooking, stretching, or laundry (examples are obviously targeted to the stay-at-home mom); normal (walking, gardening, or golf); or hard (tennis, cycling).

I was disappointed that I couldn't actually log an activity on the exact date it was performed, but only on the day I enter the information (unless I go back into system settings and change the date each time, which I'm not about to do). So now it looks like I played tennis for an hour and rollerbladed for an hour-and-a-half on the same day when, in fact, these activites were a week apart. Hopefully date-stamping will be a feature that Nintendo adds in future. After all, the only reason I would want to log outside-of-the-game activity would be to see what I do, and when. Without being able to track by day, it almost defeats the purpose of the function. For now, serious players might just keep in mind to log on whenever they perform an activity and enter it that day to keep proper track of their progress.

Clearly Wii Fit thought I should take it easy having taken such a long hiatus from the game: I was advised after 10-15 minutes to take a break. Hopefully if I get back into the swing of things, it'll be a full hour before I'm told to grab some water and relax. Weight and BMI: still hovering around the same numbers, but I'm working on it!

Wii Fit Week Three
Wii Fit Week Two
Wii Fit Week One

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Monday, July 7, 2008

Gaming Console Race Continues

The race for top ranks in the gaming console arena is beginning to look a lot like the situation in flat-panel TV; with just a few manufacturers constantly jockeying for top spot (granted there are only three main players in this race, versus many in flat-panel TV!) While Nintendo's Wii has consistently been number-one in Japan, Reuters reports that Sony's PlayStation 3 is slowly closing in on the family-friendly console. While Nintendo was outselling Sony at a ratio of 6-to-1, the gap has now closed to just 1.7-to-1!

This is somewhat surprising, especially given the widely successful launch of the Wii Fit fitness game that has undoubtedly seen a rejuvenated interest in the still-hot Wii console. However, the PS3, which attracts a completely different audience of hard-core, traditional gamers, has also seen some pretty enticing new game introductions as well. Arguably the most popular recent releases include Metal Gear Solid 4 and Tom Clancy's Rainbow Six Vegas. Another factor to consider is Blu-ray having won the high-definition DVD format war: the PS3 has a built-in Blu-ray player, which is certainly an appealing secondary function for its price.

In April of this year, The NPD Group reported that the Wii was the top-selling console in Canada. While the Wii has managed to entice an entirely new group of gamers, the other two consoles certainly have a stronghold on the core group of gamers. It will be interesting to see how each of the three main consoles (Sony PlayStation 3, Nintendo Wii, and Microsoft Xbox) fare by the end of the year; especially after the busy holiday shopping season.

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Friday, June 13, 2008

Three Weeks With Wii Fit


I'm now on my third week with Wii Fit, and I have to admit: although I haven't actually lost any weight, I'm having loads of fun!

The lack of fitness-related achievement is mainly my fault: I have only been engaging with the game, on average, once every four days. Certainly that isn't fitting for any workout regime. Despite how fun the game is, you still need to motivate yourself to "play" it just as you would have to push yourself to go to the local gym, use that treadmill that's collecting dust in the basement, or go for a run or bike ride through the neighbourhood. Just because it's sitting in the middle of your living room doesn't make it any easier to find the time to use it!

What makes things even tougher is that it's much easier to gravitate toward the fun, game-like activities instead of the yoga and strength training moves that are the core of the fitness aspect of the game. I'll hula hoop until the cows come home, I've become an expert tightrope walker and ski jumper, and I can step-dance like nobody's business. But I still can't do a push-up to save my life. There are some yoga and strength training moves that I haven't so much as given a second glance to since the first time I played. Tsk, tsk. If you're playing, make sure not to get caught up in the neat stuff, and get down to business every once in a while if you want to reach set BMI goals.

In terms of the fun games, though, my 30-minute and one-hour sessions have unlocked some neat, new activities and moves. In one game, you're outfitted in a penguin suit and slide back and forth on an inceberg while trying to catch flying fish. In a new yoga pose, you squat like a chair and hold the post for 40 seconds, which is great for toning the legs and abs. The most fun, however, is snowboarding: take the Balance Board, and sit it sideways in front of your TV. Then, simulate snowboarding down a huge hill and through coloured posts by moving your body back and forth. I can't wait to see what remaining games and left to unlock, although I fear that, once I've opened up every available game, I'll miss not having anything new to look forward to.

My verdict so far? With some discipline and selection of the right activities, Wii Fit can help you get in shape. As with anything, there are other factors that come into play in order to achieve your goals: eating right and sleeping enough, for instance (my last Wii Fit tip told me I should always get at least 7.5 hours of sleep per night). If you do your workouts alone, don't worry: the virtual talking balance board that greets you upon start up sure does lay the guilt on thick: Too busy to work out yesterday Christine, eh? it asked me last night. Wait a second: did we get a special Canadian version of the game?

My immediate goals: 1) ramp up play time. 2) spend less time skiing and hula'ing and more time yoga posing and strength training. Hopefully I'll be able to report some favourable numbers next time. Stay tuned.

Wii Week One

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Wednesday, May 28, 2008

Wii Fit: One Week Later


It has been a week now since Wii Fit, a fitness and exercise game for the Nintendo Wii, hit Canadian store shelves. From what I've read along with my own experience, it's getting rave reviews. And, as is customary as with any highly-anticipated video game, you'll have a tough time finding it in stores. We visited EB Games the other day and were simply told that there were no copies in stock, and no confirmed date as to when more would be coming in. Great.

As the Wii console did when it first launched back in 2006, this game really has managed to attract an entirely new audience of gamers. Moms, grandmas, and young gals everywhere are locked up in the living room when no one's home, substituting their regular work-outs with some Wii Fit training (and constantly checking BMI and weight: the Balance Board makes a great substitute to the bathroom scale!). My colleague, who has been anti-gaming forever, has even been intrigued and went out to purchase a console.

As for my own experiences with the Wii, I gave my initial review last week. Unfortunately, I haven't had as much play time as I would have liked to with it since then. Logging on last night, the game studiously brought that to my attention: "do you know it's been seven days since you last logged on?" Upon conducting my fitness test again, I was advised that I had actually gained a couple of pounds since my last weigh-in. Great. I was then given a number of potential reasons (snacking, late night dinners, eating too much, etc.) I decided upon late night dinners ( it's been a busy week) and was provided with my "tip of the day": have dinner as early as possible, and never less than three hours before you go to bed. Good advice. I also noticed, to my surprise, that my trainer's hair had grown: was this a tactic to make me feel like I'm not playing often enough?

I engaged in a selection of activities for about 45 minutes, with jogging and hula-hooping being the most strenous of my choices. I even managed to unlock Super Hula Hoop, which makes you twist and turn starting from the right, and then from the left, for three minutes each while your friend's Mii avatars throw additional hula hoops your way. I couldn't even make it through the second 3-minute session! Luckily, my overall BMI is considered "normal", but I still hope to shed a few pounds and tone up.

My partner, who's a traditional gamer that likes the shooting, fighting, blood-'n-guts games, jumped in and enjoyed the game as well. However, he was more into the skiing and various other balance games than the yoga and strength training. Still, it was amusing to see someone that's usually seated on the couch with a remote in hand up on his feet and really into the whole fitness theme.

One quip: I wish two people could play against one another, as can be done with the Wii Sports game that comes with the console. My partner and I found ourselves alternating Mii characters, constantly trying to out-do one another at tightrope walking or skiing. It would have been much easier if there was a two-person competitive workout setting of some sort.

Wii Fit is really focused on balance and posture, quite obviously because this is the one variable that the sensored Balance Board can measure. The game's virtual trainers claim that having good posture and balance is essential to building muscle, gaining strength, and shedding pounds. I'll continue to work on that, and hopefully reach my Wii Fit goals soon!

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Wednesday, May 21, 2008

Move Over Richard Simmons & Jane Fonda....Here Comes Wii Fit!



Have you ever heard the phrase "I'll start working out tomorrow?" Whether these five words have been uttered from your own mouth, or that of a friend or family member, chances are you've heard them at least once or twice. And chances are just as likely that the person never followed through because he was too busy, too tired, too lazy, not motivated...the list of excuses could go on forever. Enter Wii Fit, a fun, fitness game that lets you exercise without ever leaving the home, or living room.

The game can be likened to a workout DVD, except the on-screen trainer isn't just a passive participant: he/she can monitor what you're doing and the progress you're making by measuring data like body mass index, weight, and even the amount of pressure you're placing onto one side of your body. This is accomplished through a battery-operated Balance Board that syncs with the Wii console and game, and can sense when you make contact with it.

I spent the night with Wii Fit, and had loads of fun while enjoying every activity in four categories: aerobics, yoga, and strength and balance training. First, I was put through a series of tests to determine my "Wii Fit age", and asked my real age and height. The game also provided my weight and body mass index, then asked me to set a goal: how many pounds do I want to lose and by when? I selected five pounds in two weeks, but was warned that this might be pushing it, so I changed it to just three. If you're shy and don't want others in the home to know your stats, you can easily protect them with a four-digit password.

A male and female trainer is available: I selected the male, and although he was extremely encouraging and provided some great tips as I tried out each exercise, it was eerily creepy that his mouth did not move when he spoke! In some strange way, however, this also adds to the charm of the game itself, which is full of cutesy screen scenes and audio prompts, as is characteristic with most Wii games.

If you think you can slack off with this game, think again. The trainer observes your every move. If you stop he'll ask "hey, are you still there?" I gave up my failed attempts at push-ups and the side plank, and he pointedly declared at the end of the session that he knew I took a break, but told me not to worry because things would get easier. Gee, thanks for making me feel guilty!

As you go through each activity, points accumulate within a Wii Bank, and are automatically cashed in to unlock new, more advanced activities. In my span of about an hour-and-a-half of game play, I had already unlocked three new fitness moves in areas like yoga and strength training. What I also loved was that the game sensed when I had been playing for an hour and prompted me to take a break and hydrate myself with some water.

In addition to the standard exercise moves, there are also some fun games, like skiing (as you can see in action via our video with Olympic Freestyle Mogul Skiier Kristi Richards); tight rope walking (for balance training), hula hooping (this one's loads of fun), and even head-butting soccer balls that are thrown at you!

In addition to the fun nature of each activity, I also appreciate the attention to detail in the game. Keep an eye out for your friends in any activity: they'll be doing things like throwing hula hoops and soccer balls at you, doing step activities in a class, and even running alongside you in a race. During the quick run activity (you stand behind the Balance Board and simply jog in place), you'll head out on a dirt road, with grass, trees, and a nice summer scene surrounding you. What's even neater is the distinct "crunch, crunch" sound of your feet hitting the pavement as you jog. You couldn't simulate this experience better indoors, even with equipment like a treadmill or elliptical machine.

In my eyes, Wii Fit, which became available in Canada today for $89.95, only scratches the surface of the potential for fitness video games. I'd like to be able to cash in my points to purchase new workout gear for my Mii character, or perhaps even to upgrade to a more advanced trainer or newer gym facility. How about being able to select custom music for my workouts? I see a whole new opportunity for Wii-branded fitness accessories, like freeweights and perhaps even special sensored shoes that one can wear and use within a room to take the activities one step further. The possibilities are endless, but the starting point is pretty darned good in my eyes. If, like me, you've said over and over that you want to tone and get fit, but simply never got around to doing it, Wii Fit is a great motivator. I can only hope that the novelty doesn't wear off . So far, I'm headed toward my two-week goal, and determined to accomplish it. Stay tuned! And for more information, visit http://www.getupandplay.ca/.

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Monday, April 21, 2008

Hands-on With MarioKart For Wii



I'm not a big gamer (as I've said many times in this blog), but I do enjoy the occasional video game now and then. I recently got a Nintendo Wii, so I was excited when given the opportunity to try out the highly-anticipated gaming title Mario Kart before it hits store shelves on April 27th.

A private event in Toronto this Saturday gave media attendees the chance to try out the game with the help of Nintendo staff. Mario Kart is a slightly different experience than "regular" Wii games that utilize the one-handed Wii controller. The Wii controller itself pops into the middle of a small steering wheel that comes with the game (or can be purchased separately). Then, physically rotate the wheel left and right to move your character in his kart; just as you would if you were really driving a car. The "2" button serves as your gas pedal, the "1" your brakes, and up/down is used to shoot items at your rivals on the track. These "items" are obtained through boxes with question marks on the front that float in front of you as you drive along the track. My favourite item to shoot is a banana peel, which makes the competition skid into oblivion! Other neat features include thunder clouds that make your character turn into a miniature version of himself; or mushrooms that make you grow to gargantuan proportions. I (and my friend) found it tough not to be tempted to move both arms left or right along with the wheel, but with some practice, it'll probably become easier to hold the wheel steady. If preferred, gamers can also steer using the Wii remote and nunchuk, or the traditional keypad remote.

Several characters are available to choose from, including Mario and Luigi, as well as nostalgic ones like Donkey Kong. Kids will really love the ability to use their own Mii caricatures in the game as well. There are also several kart choices, including motorcycles. If you move the wheel backwards, Nintendo told us, a character on a motorcycle will actually pop a wheelie. I haven't tried that move yet, but I certainly will!

Mario Kart can be played solo, or against up to 3 others in the room (the screen will split into a quadrant so that each person can track his own race). There's also an opportunity to play online, and even send text messages back and forth to your opponents with some innocent "trash talking", joked a Nintendo spokesperson.

Interestingly, this was the first press event that I have ever attended where kids were present. In addition to inviting members of the press, Nintendo also invited a select group of "bigs" and "littles" from Big Brothers, Big Sisters; and journalists were allowed to bring along a guest, including a niece, nephew, or child. Needless to say, excitement levels were high.

Although I didn't spend loads of time with Mario Kart this weekend, it was obvious from the time I did spend that fun and energy are the names of the game. Families will also be happy to know that Mario Kart is suitable for players of all ages; a big selling point these days, especially with the ongoing controversy surrounding "violent" and "disturbing" game titles that young ones often engage in.

Mario Kart for the Wii will be available in North America on April 27 for about $49.95, and will come with the game and a wheel (the Wii remote is not included). Additional wheels will also be available for purchase for about $9-12, although some might find that they don't even need it.

As cool as Mario Kart is, I'm even more excited about the launch of Wii Fit in May, the fitness and exercise-friendly game. A price has finally been confirmed for the highly-anticipated title, which will come with a multipurpose balance board for intense activity: Wii Fit will sell for about $89.95, making it one of the most (if not the most) expensive games I've seen yet for the console.

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Thursday, March 27, 2008

Try and Buy


The "try and buy" policy has always made a lot of sense to me. A few years ago, knowing that I was (and still am!) a big proponent for satellite radio, an industry member wanted to pick my brain on how providers could attract more customers. My advice? Let people try the service for free for a month or two. It'll cost a pretty penny, but I'll bet a huge percentage of them would sign up after having become used to some of the neat features.

This instance is just one example of "trying and buying", but there are even simpler methods that exist: take active product demos in store or the ever-popular "get the first 3 months free" promotions, for example. But it's even evident in things like test driving cars, taste-testing wedding cake, and age-old return policies that let you bring something back if you "aren't satisfied".

As of late, I've seen some really, clear-cut evidence that getting a product into a customer's hands can not only sway someone toward a particular model or brand, but can also convince someone to buy something that he never would have purchased otherwise. This is especially true when it comes to the ever-growing gaming industry.

A female friend of mine is the last person I'd peg as a "gamer". Recently, she moved into a new place, and her boyfriend lent her his PlayStation 3 to use for entertainment until she got her cable TV and Internet set up. She figured "why not" and gave some game demos a whirl. A few weeks later, the PS3 is back at her boyfriend's place (to her dismay), and she's purchased her own Xbox 360 (after doing some research to find out which console would best suit her newly found "gaming" needs). I'm still blown away that the gal who often said guys who sat around and played video games were "dumb and lazy" is now battling her way through magical lands and dancing into her own revolution. Meanwhile, a colleague of mine had a Nintendo Wii at home on-loan from a friend for a couple of weeks. They played some games simply because it was there, but never would have thought to buy one. After bowling, golf, and a few rounds of tennis, a brand spanking new Wii has now found its home in his.

Of course not everyone will have access to a friend or family member that can lend him products to try out, nor will they see a gaming console (or other product) fall into their lap for a week. But if anything, this reinforces the fact that, not only should a person always be able to try something out before forking over dough to buy it; but we should never "knock it 'til we try it". You never know what might pique your interest.

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Wednesday, February 20, 2008

Video Games Really are for Every Generation


I never thought of myself as a "gamer", although I used to play the odd Atari and Nintendo 64 game way back when; and who can resist a quick online game of Bejeweled? But after spending some time with the Nintendo Wii, I'm convinced that this console really has conquered every generation.

Earlier this month, reports flooded the 'net that the Wii crept up and outsold every other gaming console on the market in the first month of 2008. According to NPD, 274,000 Wii consoles sold in the U.S. in January, compared to 269,000 PlayStation 3s and 230,000 Xbox 360s. Who would have ever thought that a "cheesy" and family-friendly gaming system could overtake consoles made for the hard-core, teenage male gamer?

But this family-friendly console has really come up out of nowhere and taken the gaming world by storm. Playing the "free" sports game that comes with the Wii console for an hour or two will have you sweating buckets; and creating your own "Mii" character that looks just like you is a barrel of laughs, just not for kids, but easily for a group of 20, 30, or even 60-somethings. What's even more telling is that the Wii is still to this day tough to find in retail stores even after being on the market for over a year. I even had to travel to 4 different stores just to find a second Nunchuk controller!

For those who thinking gaming is for lethargic, "geeky" kids with no friends, think again. An hour of gaming with the Wii can give anyone some well-needed exercise, and is a great activity for "family" time for mom and dad, the kids, or even a gathering of friends.

I want to end by noting that I'm not implying the other consoles don't offer neat, interactive features as well. I was also recently introduced to Rock Band for the Xbox 360, and I must say that I enjoyed it as well. Again, this is a game that brings people together, and requires physical activity rather than sitting on your butt and flicking a button or joystick every now and then.

Incorporating physical activity into gaming really seems to be the way that gaming is headed; and it will certainly continue to open the hobby to new and exciting markets.

Thursday, December 27, 2007

Boxing Day: What's Hot?

True to my word, I headed out to busy Yonge St. in downtown Toronto for some Boxing Day shopping. One thing's for sure: shopping still remains a very popular pasttime in Canada! Despite my earlier skepticism about the quality of "deals", there were in fact tons of great ones, and plenty of people out and about to take advantage of them.

Among the most noteworthy in the consumer electronics sector: selected DVDs for $5 and high-definition DVDs (both Blu-ray and HD DVD formats) for $20; and a whopping 1 TB external hard drive (from a reputable brand) for $200! Like we recently saw in the U.S., Toshiba's older version HD DVD player was available for $99 (they were all gone by the time I made it out to the stores). However, the HD DVD add-on player for the Xbox 360 was also available for $150 - $50 less than it's regular price, and it came bundled with a free HD DVD.
Of course, flat-panels were available for excellent prices, with many retailers advertising 42" models for just $1,000. Portable GPS devices were also "hot" items on holiday shoppers' wish lists.

The online arena was just as flooded with consumer traffic. In fact, Amazon.ca reported experiencing its busiest holiday season in five years! In DVD, the online retailer's best seller was Planet Earth: The Complete Series (no surprise, given that it was an Oprah pick); while Josh Groban's Christmas album Noel topped the music sales (kudos to Mr. Groban for managing to out-sell all other artists with a seasonal album!) Super Mario Galaxy for the Nintendo Wii topped gamer purchases; while Adobe Photoshop Elements 6.0 was the best-selling software.

Amazon's "most wished for" list echoed the purchases, although the Nintendo Wii console itself was the most coveted video gaming item; and Apple's Mac OS X Version 10.5 Leopard was the most desired piece of software.

As earlier predicted, most retailers will continue deals through to the end of the week. Enjoy!

[Photo courtesy of http://www.freedigitalphotos.net/].

Monday, December 3, 2007

More Gifts for the Holidays

As I'm sure you can imagine, the magazine world lends itself to very timely deadlines, not to mention limited space within each issue. This means that, when it comes to a holiday gift guide, although I could fill an entire issue of here's how! magazine with the items I think would make great gadget gifts, I'm relegated to just a few pages (as is each other writer). Not to mention that, as Murphy's Law would have it, a cool new item always hits the market as soon as an issue goes to press.

We included a very extensive holiday gift guide in the just-released (literally hot off the press!) December Holiday issue of here's how! magazine. I covered the hot Gadget gifts, while editor Gordon Brockhouse wrote about his fav entertainment gifts; photo expert Peter Burian discussed his top picks in the digital imaging category; and self-professed PC geek, Frank Lenk, provided the latest and greatest in PCs, related accessories, and video gaming. Of course I'm not going ruin the surprise by revealing here what products were chosen. (If you're interested, pick up a copy at one of our participating retail partners; visit http://www.hereshow.ca/ for a list). However, as with jello, there's always room for more...

With that said, here's an appendage, if you will, to my here's how! gift guide: cool gadgets that would make great gifts for anyone (but especially the tech-savvy!) on your list:

TiVo: The company just entered the Canadian market, and many people want one just for the sake of getting one; even though they might already have a PVR from their cable or satellite TV provider. Why? 'Cause it's TiVo and it's supposed to be "cool". Although you can't record high-definition content with the Series2 model that will be selling in Canadian retail stores in time for this holiday season (bummer), you can still record up to 80 hours of standard-def content. If you don't mind that setback, along with the $200 price tag, go for it.

Blackberry 8800: I reviewed this phone a few months back, and loved it. Although I haven't yet jumped on the messaging phone bandwagon, this would be one of the models on my radar. It incorporates all of the standard Blackberry features, plus a media player, and the neat trackball for navigating menus. (Click Here, then click on the image to download the full issue of here's how! that contains a review of this smartphone on Pg. 89)

HTC Touch: Although I haven't yet played around with this phone (much less any phone from this relatively new handset manufacturer), there seems to be a lot of buzz about this model, in particular. Operating on the new Windows Mobile 6 platform, it serves as a smartphone with a neat, touch-screen interface. And, of course, it has some additional multimedia features that would appeal to the most tech-savvy friends and family members on your list.

Nintendo Wii: If you can get your hands on one this holiday season, Nintendo's family-friendly Wii gaming console will likely be an appreciated gift for kids, and even adults. It's great for fun parties (think of it as a modern-day Twister!); or even for those looking for a new, more motivating way to get in shape at home during the cold winter months. I tried my hand at the bowling game during the Wii's Canadian launch event last year, and it required just as much effort to play this virtual version as it does to actually bowl; but for the fact that the controller is much lighter than a 14-lb. bowling ball!

HD DVD Player for Microsoft Xbox 360: Speaking of gaming, like many other men in their 30s, my partner owns an Xbox 360 gaming console. To get these guys into the spirit of high-definition DVD, the HD DVD player attachment for the console is pretty much one of the most affordable options. However, you might want to wait it out and see which way this format war goes!

Sirius Stiletto 2: I'm a big fan of satellite radio, and the music fan on your list might appreciate a receiver and subscription to the service. Sure, he'll have to take care of installation in his vehicle (or simply use the FM transmitter option); but if you buy one with a home dock kit, he can instantly connect it to a home stereo and enjoy tunes around the house. The Stiletto 2 can also be used as an on-the-go, portable player, which makes it the most versatile of Sirius' current offerings.

Panasonic Globarange phone: These phones are neat because they operate as standard landline phones, but can also serve as VoIP phones, using Panasonic's own technology. If two people have a Globarange phone, which connects to a phone jack and/or Internet router via Ethernet, you can chat for free using your already active high-speed Internet connection. The service is currently available in 8 countries, including Canada and the U.S. Imagine buying one for you, and one for an overseas family member, or even someone in another province or across the border. The great part is that an account doesn't even need to be set up: just connect the phone system, and an ID number will pop up on screen. (Stay tuned to the upcoming December issue of Marketnews Magazine for more on Globarange technology).

Rubik's Revolution: This high-tech version of the 1980s phenomenon called the Rubik's Cube would make a great "fun" stocking stuffer for anyone on your list that's old enough to remember the original. It's designed the same way as the original model, with checkered squares all around, but houses several electronic games that test your speed and smarts.

Gift cards: When all else fails, gift cards are always a "safe" option. Sure, some complain that they aren't personal nor thoughtful enough, but as long as you know the mindset of your gift recipient, you'll know if it's a good idea to head straight to the cash register and pick one of these up; or spend hours in the store looking for that special something. According to a recent Ipsos Redi study, 72% of people said they'd rather a gift card than an actual gift.

Friday, November 30, 2007

PS3 Gains Steam: Back in the Race

I'll give credit where it's due, and Sony deserves some for taking its struggling PlayStation 3 gaming console, and injecting new life into it by dropping prices. Since the company chopped the price of the 80 GB unit to $499 and introduced the $399 40 GB version, demand for the PS3 has magically increased. According to PC World, combined sales at the top 10 retailers in North America have increased by a whopping 192%, and have more than doubled overall. Reports also indicate that the PS3 outsold the Wii in Japan during the month of November.

Kudos to Sony for biting the bullet, and making a move to help remind gamers that the PlayStation 3 is still out there. However, as PC World points out, these drastic measures mean Sony will be losing money from every PS3 sold. The report says that Sony hopes to offset these losses by increasing market share and adding new game titles. However, just recently, the company slashed the price of its developer kit to help attract more third-party titles for the console. Can a healthy profit still be made by games offered at half the development cost?

The PS3 won't appeal to the same, growing "family" market that is eating up the Nintendo Wii. The "serious" gamers were enjoying Microsoft's Xbox 360 a whole year before the PS3 even saw the light of day. Those who really wanted the PS3 sat in line for hours, and even days, to be one of the first to snag it. Obviously cutting the price by about $150 opened up a new group of customers that were just waiting for more affordability. But can the PS3 keep it up? The holiday shopping season will be a prime indicator of its likely market position for 2008.

Nevertheless, congrats to Sony for managing to generate new interest in the PS3. The three-way console race just got a lot hotter!

Monday, November 19, 2007

PS3 Slices Developer Kit Price in Half to Attract Game Designers

Last month, Sony dropped the price of the 80 GB version of its PlayStation 3 gaming console to $499 (from $659), and replaced a 60 GB version that was selling for $549 with a 40 GB version that's now available for $399. Now, the company is taking the price drops to the developer arena by chopping the price of its software development kit in half. This is an obvious attempt to bring more developers on board, and create more enticing game titles for the struggling console.

According to BBC News, many developers that had previously created games for the extremely popular PlayStation 2 unit have now moved over to the Nintendo Wii camp because it's easier and less expensive, not to mention arguably the more popular unit.

I'm not quite sure what has caused the PS3 to encounter so much difficulty in the market, especially considering how popular its predecessor was. Many have speculated a myriad of reasons: high-price, the inability to meet demand at launch, the fact that it came to market almost a year after the still popular Xbox 360, etc. Another reason was an unexpected one: the popularity of the family-oriented Nintendo Wii, which has opened up a whole new and untapped market for gaming that is clearly a very lucrative one. It is likely all of these factors that have made it tougher for the PS3 to experience the market-leading longevity that the PS2 enjoyed for many years.

As the Wii and Xbox 360 continue to ramp up offering, the battle for Sony to get customer's bucks will remain a difficult one. Microsoft just launched the ability to download games via the online Xbox LIVE service, which will make the '360 an even more enticing option for gamers of all kinds.
In related news, Sony celebrated the one-year anniversary of the PS3 last week. Rather than noting its current position in the video gaming market, the press release that was issued explained that "...the company is already seeing strong sales momentum as a result [of new hardware and pricing]; PS3 sales have increased by 192% at the top 10 retailers in North America."

The positioning of the PS3 this holiday season will not only help determine Sony's future success in the video game arena (with this particular console, at least), but it will also have an impact on the ongoing Blu-ray and HD DVD battle. The PS3 has a built-in high-definition Blu-ray player, and thus its sales have contributed to the overall total of Blu-ray players sold worldwide. For both Sony and the Blu-ray camp's sakes, I hope the PS3 enjoys healthy sell-through this holiday season!

Thursday, September 27, 2007

Casual Gamer

From the desk of Lee Distad's Professional Opinion:

Hello, my name is Lee Distad, and I am a casual gamer. There are a lot of people like me, but up until recently we weren’t really considered part of the gaming mainstream.

My generation was the first to grow up with videogames. I still vividly remember the excitement and wonder when my neighborhood corner store got a Space Invaders machine. Growing up with Atari, Intellivison, Colecovision, and later, Nintendo and Sega Genesis, I could be safely described as an avid gamer during my childhood and adolescence.

But things change, and my life is different now. I’m a father, a busy professional, and a competitive athlete. My wife and I have always enjoyed playing video games together, but with all the other demands on our time, the opportunities to sit in front of the TV and unwind with a controller in our hands are few and far between. Because of the time factor, it’s hard for us to justify spending five or six hundred dollars for a gaming console that we know will only see occasional use.

Not only have we changed, but the games, by and large, have changed. Many are more complex, requiring dozens or hundreds of hours of playtime to unlock their secrets. Action and combat games often require memorizing complex keystroke sequences. Bearing in mind that the games of my youth required little more than a joystick and a ‘fire’ button, I feel disinclined to devote myself to mastering the complexity of games that today’s youth are into playing. I don’t want to learn an entire new set of skills; I just want to unwind for a few hours at the end of a long day.

Apparently I’m not alone, and Nintendo recognized the “casual” gamer as being an untapped market compared to the “hardcore” gamer, and they have done fantastically well with their Wii console. In much the same way that the Wii ambushed XBOX360 and Playstation3 last Christmas, it was reported yesterday that Nintendo has snuck up past Canon and is now the 2nd largest stock on the Nikkei, behind only Toyota.

Reuters: Nintendo is Japan's 2nd most valuable active stock
TOKYO (Reuters) - Nintendo Co Ltd roared past Canon Inc to become Japan's second most valuable tradable company behind Toyota Motor Corp this week as investors bet demand for its Wii and DS machines will remain strong into the critical year-end shopping season.
Although the market value of Mitsubishi UFJ Financial Group Inc (MUFG) is potentially bigger than that of Nintendo, trading in its shares is suspended this week ahead of a 1,000-for-one share split.
Nintendo's Wii has so far outsold Sony's PlayStation 3 by a large margin since their launches late last year as Nintendo's strategy to expand the gaming population by offering easy-to-play but innovative games has proved a big success.

Nintendo has locked up the casual gamer market by offering the Wii at a price point that is appealing to people like me; those who are willing to consider paying $279 for a device that will see occasional use. Additionally, their initial mix of game titles has been heavily slanted towards being fun and easy. So far, people that I know who have bought and been hooked on playing their Wii, covers a diverse group that ranges from friends of my parents who are past retirement age, to left-leaning Women’s Studies grad students. None of these demographics are among those that Microsoft or Sony took seriously as they strove against each other in the Console Arms Race.

The big boys are starting to rouse from their slumber, and learn from their mistakes. It was just reported that Microsoft is finally starting to take casual gamers seriously.

Reuters: Next for Microsoft: winning casual gamers
Microsoft knows it must attract casual customers as well if the Xbox 360 is going to be a living-room fixture.
"That's the biggest challenge Microsoft has. They were never able to do that with the original Xbox and they will be hard-pressed to do it with the 360," said Todd Mitchell, an analyst with Nollenberger Capital Partners.
Microsoft has praised Nintendo for "expanding the market," but so far its attempts to attract a broader audience have met with mixed results.
In really big companies, there are often only two speeds in their gearbox: Glacier, and Panic. Nintendo’s success may have finally forced Microsoft and Sony to shift into overdrive and treat gaming as mainstream, family entertainment, instead of a niche market aimed at hardcore young gamers who have both money and time on their hands.

For the record, my family is intent on getting a Wii by the time Christmas rolls around.

http://businessopinions.blogspot.com/ (For more of Lee Distad's Professional Opinions)

Friday, July 13, 2007

Wii Wants You to Get Fit

Unlike other gaming consoles, Nintendo's Wii encourages intense, physical movement, by requiring the player to simulate a real action in order for it to occur on-screen. For example, in bowling, one needs to swing his arm forward with the neat remote in his hand (and securely strapped to the wrist) to bowl the ball: just as he would in real life. In baseball, swing it like a bat to hit the “virtual” ball being pitched to you.

Now, the firm is taking the fitness aspect to the next level. At E3 (currently taking place in California), Nintendo announced plans to launch a new game called Wii Fit in 2008. A player’s body mass index (BMI) is measured by standing on a new Wii accessory called a Balance Board, which resembles a scale. (Something tells me this game will be played alone at home, and not in the company of friends!) Once measured, players can engage in a series of balance- and fitness-based manoeuvres, like head-butting a soccer ball, contorting into yoga moves, or twirling a virtual hula hoop. The player’s progress is continually tracked so he can reach goals, and even compete with friends should he be brave enough to disclose the dreaded BMI!

Sure, getting outside and actually engaging in such activities is the ideal solution to get fit. But for some people, this legitimately isn’t possible due to a number of factors: time, money, transportation, young children, inclement weather…the list goes on. The way I see it, if a person can’t be motivated to actually play sports, isn’t it better he play a “virtual” version than none at all?

I see some of the latest Wii games as modern-day fitness videos: move over Jane Fonda, we’ve got a new player in town!

Monday, July 9, 2007

Microsoft Extends Xbox 360 Warranty in Wake of Too Many Returns

It’s always nice to hear about a company taking charge to rectify a product issue. Microsoft says that the number of Xbox 360 returns due to hardware failure has been "too large", and therefore, is extending the product warranty to three years. Additionally, the firm will reimburse customers who have already paid to repair a “three red light flashing error” on the gaming console. According to Reuters, the charge will cost Microsoft upwards of US$1.05-1.15 billion, before taxes.

Microsoft says it has since made improvements to the Xbox 360 to reduce the likelihood of the hardware failure, indicated by three red flashing lights, and the result of "a number of factors".

Given the highly competitive nature of the gaming console market, this is definitely a good move on Microsoft’s part. So many companies focus on grabbing new customers, and not keeping the existing ones happy. Meanwhile, these existing customers are the ones who will recommend one console over another to friends and family; and even spread the word through online means, like social networking 'sites.

What's more, with Nintendo’s Wii leading the market; and Sony having just dropped the price of its PlayStation 3 console to be in line with the Xbox 360 Elite, this is perfect timing for Microsoft to step up. Sure, it’ll cost the company financially. But can you put a price on pleasing your customers?

Thursday, June 28, 2007

Violent Video Game Stirs up Controversy

Video game Manhunt 2, which is supposed to be available for the Sony PSP, PS2, and Nintendo Wii gaming systems next month, has been given the dreaded “AO” rating (“Adults Only”), which neither Sony nor Nintendo approves. In the UK, the game was actually banned.

For years, parents and adults, alike have criticized certain video games for being too violent. Despite this, game after violent game has squeezed its way onto store shelves. So what is it about Manhunt 2 that’s so bad? Heck, I’ve seen games where characters are chopped to bits by their opponents with raging chainsaws! USA Today provides a quick glimpse into Manhunt 2 killings, and apparently they involve things like private parts of the human anatomy, and hand tools. 'Nuff said.

Where does one draw the line? Chainsaws? Check. Murder? Check. Blowing someone’s head off? Check. This gets a Mature, 17+ rating. So at what point do you decide to slap on that 18+ sticker? Is all of the above not disturbing enough?

Some say in the case of Manhunt 2, the controversy has more to do with how violence is portrayed in the game, and not so much the violence itself: a “you-have-to-see-it-to-really-understand-it” kind of situation. The game follows a character who has escaped from an insane asylum as he goes about a killing spree of his enemies. The original Manhunt, released in 2003, received a Mature rating. Wikipedia describes it as being centred around a character on death row, sentenced to death by legal injection, but given a sedative instead by the sadistic doctor, who then forces him to engage in brutal killings for snuff films. Er, that actually sounds worse to me!

What’s even more disturbing, in my eyes, is the fact that the game is intended for the Nintendo Wii gaming console, which has not only found its main appeal as a “family” gaming system, but also requires full-bodied simulation of actions using a remote control! Warning: couples in a heated argument should not play this game!

Will Manhunt 2's publisher Take-Two Interactive and developer Rockstar Games push for creative freedom? After all, if you don't like it, don't buy it, right? Or will the company decide to rework the game so that it qualifies for a Mature rather than Adult rating? According to USA Today, a rework would cost upwards of US$1 million. It will be interesting to see where this controversial situation goes.

Tuesday, June 26, 2007

Lines Form for iPhone?


You never know what to believe, but sources on the ‘net claim that line-ups are already forming outside of the gorgeous New York City Apple store, as anxious customers await the launch of the much-anticipated iPhone. The device won’t actually hit stores until June 29 – three days from now!

I’m getting a case of déjà vu, as we saw a similar situation mere months ago when the Sony PlayStation 3 and Nintendo Wii gaming consoles hit the market. Will the hysteria turn into disappointment once consumers shell out the $500 or $600 the unit will cost? Or will people by praising Mr. Jobs for providing them with the phone/music and video player/digital camera/Internet browser that they’ve been waiting for all their lives? One thing's for sure: Jobs certainly knows how to create hype around a product!

When it comes to pricing plans, sources say that they will cost anywhere from $60 to $100/mth (on top of the actual iPhone purchase price, of course); and, in an interesting twist, customers can sign up through iTunes rather than in-store. Mac fanatics everywhere are undoubtedly clasping their hands and gritting their teeth in delight right about now.

So far, the only negative comment I’ve heard about the iPhone relates to the difficulty one might have in locating one for purchase. I’m not convinced of its leader status just yet (after all, I don't even own an iPod!), but I’m willing to keep an open mind. As for us Canucks, hold tight, because there’s still no confirmation that the device will even see the light of day north of the border.